I imagine this should be under resource requests since you want tilesets.Also, I assume you want MV overworld tiles then?I haven't personally seen any yet, but I'm sure there might be some out there.Why not try mix and matching the MV and Ace ones? (Since you got a convertor I mean).Might help make your map more lively? Even using ACE overworld tiles and converting them might work. (Check TOU though, incase some don't want you using them in MV)That's all I can offer so far atleast until someone makes MV ones. I imagine this should be under resource requests since you want tilesets.Also, I assume you want MV overworld tiles then?I haven't personally seen any yet, but I'm sure there might be some out there.Why not try mix and matching the MV and Ace ones?
(Since you got a convertor I mean).Might help make your map more lively? Even using ACE overworld tiles and converting them might work. (Check TOU though, incase some don't want you using them in MV)That's all I can offer so far atleast until someone makes MV ones.Alright thanks.Though I think I might just go with creating an image then using that as the overworld.
I've been trying to do that with a picture that shows up and gets faded out, but of course it doesn't automatically bind to the map. So I've been looking on the internet, however while a lot of people say that there are plenty of plugins that bind pictures to maps, I've not been able to get this working so far. What I've tried. No Fast Forward lets you disable fast-forwarding for Move Routes and/or Show Text. By default you can hold down the OK key or your finger on the touch screen and make Move Routes and the text display in Show Text fast-forward.
Though I'm not entirely sure how I would go about implementing it into the game.